Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001. It is based on Frank Herbert’s Dune science fiction universe. It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000. While Dune II was a totally different story from Dune, and Dune 2000 was a remake of Dune II, Emperor is a direct sequel to the previous games. Notably, it is a sequel to Dune 2000, picking up where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features cut scenes shot with live actors.
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How To Play
The player commands one of the three Houses and must fight for control of the spice mix on the planet Arrakis. The player harvests spice builds a base, and trains units to destroy one or more enemies, similar to the gameplay of previous real-time strategy titles produced by Westwood Studios. Battles begin with a black cloak that obscures unseen parts of the map, and a gray fog of war will gradually obscure parts of the map that are no longer visible to the player’s units.
Each House receives a unique set of units tailored to the character of the House, with the Atreides boasting mechs and sonic weapons, the Harkonnens utilizing tanks and guns, and the Ordos units benefiting from energy shields and blasting. self-healing. Players can gain access to other Houses’ units by capturing an enemy building that can craft the desired units. Subfactions such as Fremen, Ix, Tleilaxu, Guild, and Imperial Sardaukar are introduced during the campaign and can ally with the player, allowing them to build special units. Unlike in Dune 2000, where the campaign map only affected the battlefield layout of the next mission, in Emperor players are given options that could attract or anger sub factions, as well as affect overall story progression.
Each of the three main factions is given a single-player campaign with full-motion video cutscenes. Multiplayer was also available online, over local area networks, or as skirmish battles against computer opponents.